LEVEL UP Inc Settles Down in Komune

November 18, 2017 | By | Reply More

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Inspired by the word ‘community’, the coworking space Komune aims to be a place where people gather to innovate, collaborate and network with each other to foster a community of diverse talents.

Komune offers a high-quality office space that is designed to inspire productivity and engagement. Located in the MSC Cybercentre of Bangsar South, Komune has become one of the largest and most spacious coworking offices in Kuala Lumpur with 18,000 sq ft of space.

 

Mohan Low, Head of Interactive Media, MDEC; Stephanie Kong, General Manager (Projects) of UOA Development Bhd; Dato’ Ng Wan Peng, Chief Operating Officer, MDEC and Hasnul Hadi Samsudin, Vice President of Creative Content & Technologies Division, MDEC at the launch of Komune and LEVEL UP Inc at Bangsar South

In addition, being an initiative of UOA Group within the MSC Malaysia Cybercentre, Komune enable companies with MSC status to fully enjoy benefits under the MSC Malaysia Bill of Guarantees plus additional perks when they operate at the office space.

Komune is also home to LEVEL UP Inc, Malaysia Digital Economy Corporation (MDEC) incubator for top small and medium game start-ups which occupies a space of approximately 6,000 square feet and comes complete with a customised brainstorming room and high-end game lab.

“The games development market in Malaysia is growing at an accelerated rate. The recent LEVEL UP KL Conference has done an excellent job in reigniting the passion among those in the marketplace and stirring up interest within aspiring newcomers to explore the world of game-making. We are glad to have Komune as our partner as they provide these creative talents a place to kickstart their journey,” states Dato’ Ng Wan Peng, Chief Operating Officer of MDEC.

Meanwhile, Stephanie Kong, General Manager (Projects) of UOA Development Bhd says: “A coworking space such as Komune is perfect for the games development industry as it gives them the flexibility to expand and the freedom they need to focus on what really matters, which is creating more games. Moving forward, we will constantly bring in experts, mentors, investors, and like-minded people from the games and creative industries to spur more conversations and knowledge-sharing efforts, putting Malaysia on the right path to become the regional hub for games and creative content production.”

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